
DESCONEXIÓN (2022) by Criss Wang, David Qiu, Gaozheng Jiang is an interactive video installation project that combines the knowledge we learned from computing arts, performance arts, fine arts, technology and humanities, and generated video arts. By disconnecting from the physical world and exploring another digital universe beyond, each viewer will eventually have an immersive experience seamlessly of our space in three stages; the real world, mixed-reality, and finally, virtual reality.
Our installation was set up at Surrey Campus Room 3150, with the use of a desktop to communicate with the Max programmes and the first Oculus Headset, a laptop that connects to the second Oculus Headset, a high-quality projector, and a wide-curved-projection-screen, and a surround sound system. Plus, we used special lighting techniques, including LED strips we set up underneath the tables and the projection light that directed the ceilings. Moreover, we introduced the fog machine to add to the overall atmosphere accordingly.
After the viewers enter the artwork DESCONEXIÓN, they will first get familiarized with the real dimensions and set up of our installation place design, having a quick touch on our space and learning something about our concept and system or chatting with others viewers.
And then, by putting on the first Oculus Headset, viewers will be connected with the Mixed-Reality by putting on this Pass-Through headset, they will see through a digitalized MR world created by us, exploring their own interactions inside the MR and also the other viewers’ real-time activity happing in the physic room. The linkage is essential because it served as a bridge to transfer our viewers smoothly from reality to our virtual world.
Lastly, they will be disconnected to the MR we generated, then switched to the alternative digital universe beyond fulfilled by Virtual Reality by putting on the other Headset. Since we utilized our modelling skills on the remake of the physical world, the viewers will explore the entire 3D-digital space of the Room 3150 within this immersive system we designed for them, hear all the sound effects created by us, and watch the visual effects generated from Max according to the volume input of the music.